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Commit b106443a authored 11 months ago by BellCodeEditor's avatar BellCodeEditor
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parent 7a1689a9
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Showing with 18 additions and 8 deletions
  • my_game.py
my_game.py
View file @ b106443a
......@@ -31,7 +31,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
bg_x = 0
time = 0
block_list =pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -72,15 +75,21 @@ while True:
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(wukong, (150, y)) # 悟空
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time += 1
if time >=60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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