Commit a836afe0 by BellCodeEditor

save project

parent c8ee2ac0
Showing with 16 additions and 4 deletions
...@@ -32,6 +32,8 @@ y = 400 ...@@ -32,6 +32,8 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
time = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -74,10 +76,20 @@ while True: ...@@ -74,10 +76,20 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 time = time + 1
# 创建障碍物对象 if time >= 60:
aa=Block(bush,cacti,stone) time = 0
aa.rect.x -= 8 s = random.randint(0,50)
if s > 20:
aa = Block(bush,cacti,stone)
block_list.add(aa)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,sprite.rect)
if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
sprite.kill()
screen.blit(aa.image,aa.rect) screen.blit(aa.image,aa.rect)
......
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