Commit a22c5b54 by BellCodeEditor

auto save

parent 43367156
Showing with 20 additions and 18 deletions
......@@ -2,19 +2,20 @@ import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def _init_(self,image)
super()._init_()
def __init__(self,imagel,image2,image3):
super().__init__()
self.image = random.choices([imagel,image2,image3])
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
class Block(pygame.sprite.Sprite):
def _init_(self,imagel,image2,image3)
super()._init_()
self.image = random.choices([imagel,image2,image3])
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -38,7 +39,7 @@ jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
time=0
op=po
op=True
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -49,7 +50,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if op=po:
if op==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -74,14 +75,14 @@ while True:
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
time=0
......@@ -95,8 +96,9 @@ while True:
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect():
gameover= pygame.image.load('bush.png')
op=pi
gameover= pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
op=False
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# # 创建障碍物对象
# aa=Block(bush,cacti,stone)
......
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