Commit 43367156 by BellCodeEditor

save project

parent 1a00c588
Showing with 59 additions and 46 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
def _init_(self,image)
super()._init_()
self.image = image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
class Block(pygame.sprite.Sprite):
def _init_(self,imagel,image2,image3)
super()._init_()
self.image = random.choices([imagel,image2,image3])
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -33,6 +38,7 @@ jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
time=0
op=po
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -43,49 +49,54 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
if op=po:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
time=0
mum=random.randint(0,50)
if mum>20:
obstacle=Block(bush,cacti,stone )
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=5
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
time=0
mum=random.randint(0,50)
if mum>20:
obstacle=Block(bush,cacti,stone )
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=5
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect():
gameover= pygame.image.load('bush.png')
op=pi
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# # 创建障碍物对象
# aa=Block(bush,cacti,stone)
......@@ -94,5 +105,6 @@ while True:
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment