Commit 43367156 by BellCodeEditor

save project

parent 1a00c588
Showing with 59 additions and 46 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def _init_(self,image)
super().__init__() super()._init_()
self.image=random.choice([image1,image2,image3]) self.image = image
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
class Block(pygame.sprite.Sprite):
def _init_(self,imagel,image2,image3)
super()._init_()
self.image = random.choices([imagel,image2,image3])
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -33,6 +38,7 @@ jumpState = "runing" ...@@ -33,6 +38,7 @@ jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
time=0 time=0
op=po
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -43,49 +49,54 @@ while True: ...@@ -43,49 +49,54 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if op=po:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 wukong.rect.y=y
else: t -= 2
jumpState = "down" else:
if jumpState == "down": # 降落状态 jumpState = "down"
if t <= 30: if jumpState == "down": # 降落状态
y += t if t <= 30:
t += 2 y += t
else: t += 2
jumpState = "runing" else:
t =30 jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
shan_x -=2 # 将背景图画上去
if shan_x <-1000: shan_x -=2
shan_x=0 if shan_x <-1000:
screen.blit(background, (shan_x, 0)) # 远处背景 shan_x=0
lu_x -=8 screen.blit(background, (shan_x, 0)) # 远处背景
if lu_x <-1000: lu_x -=8
lu_x=0 if lu_x <-1000:
screen.blit(road, (lu_x, 500)) # 路 lu_x=0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(road, (lu_x, 500)) # 路
time+=1 screen.blit(wukong, (150, y)) # 悟空
if time>=60: time+=1
time=0 if time>=60:
mum=random.randint(0,50) time=0
if mum>20: mum=random.randint(0,50)
obstacle=Block(bush,cacti,stone ) if mum>20:
block_list.add(obstacle) obstacle=Block(bush,cacti,stone )
for sprite in block_list: block_list.add(obstacle)
sprite.rect.x-=5 for sprite in block_list:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) sprite.rect.x-=5
if sprite.rect.x<=0-sprite.rect.width: screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
sprite.kill() if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect():
gameover= pygame.image.load('bush.png')
op=pi
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# # 创建障碍物对象 # # 创建障碍物对象
# aa=Block(bush,cacti,stone) # aa=Block(bush,cacti,stone)
...@@ -94,5 +105,6 @@ while True: ...@@ -94,5 +105,6 @@ while True:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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