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Commit
a116f163
authored
2 years ago
by
BellCodeEditor
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parent
feb70c0f
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1 changed file
with
14 additions
and
9 deletions
my_game.py
my_game.py
View file @
a116f163
...
@@ -28,13 +28,12 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -28,13 +28,12 @@ hero = [pygame.image.load('hero1.png'),
lu_x
=
0
lu_x
=
0
shan_x
=
0
shan_x
=
0
index
=
0
index
=
0
time
=
0
block_list
=
pygame
.
sprite
.
Group
()
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
=
Block
(
bush
,
cacti
,
stone
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -75,12 +74,18 @@ while True:
...
@@ -75,12 +74,18 @@ while True:
lu_x
=
0
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
if
time
>=
60
:
# 创建障碍物对象
r
=
random
.
randint
(
0
,
50
)
aa
=
Block
(
bush
,
cacti
,
stone
)
if
r
>
20
:
aa
.
kill
()
obstacle
=
Block
(
bush
,
cacti
,
stone
)
aa
.
rect
.
x
-=
8
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
...
...
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