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Commit a116f163 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent feb70c0f
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Showing with 15 additions and 11 deletions
  • my_game.py
my_game.py
View file @ a116f163
......@@ -28,13 +28,12 @@ hero = [pygame.image.load('hero1.png'),
lu_x=0
shan_x=0
index = 0
time = 0
block_list = pygame.sprite.Group()
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -75,15 +74,21 @@ while True:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.kill()
aa.rect.x -= 8
time+=1
if time>=60:
r = random.randint(0,50)
if r>20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
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