Commit 98dd705e by BellCodeEditor

save project

parent be8a9f10
Showing with 19 additions and 42 deletions
...@@ -3,18 +3,6 @@ from pygame import locals ...@@ -3,18 +3,6 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -34,13 +22,14 @@ index = 0 ...@@ -34,13 +22,14 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
# +++++++++++++++++++++++
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 # +++++++++++++++++++++++
obstacle = random.choice([bush, stone, cacti])
# obstacle = Block(bush,cacti,stone) rect = obstacle.get_rect()
block_list =pygame.sprite.Group() rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -55,13 +44,13 @@ while True: ...@@ -55,13 +44,13 @@ while True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 1 t -= 0.9
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 1 t += 0.9
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -73,6 +62,7 @@ while True: ...@@ -73,6 +62,7 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
...@@ -81,29 +71,17 @@ while True: ...@@ -81,29 +71,17 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# 绘制障碍物 if rect.x <= 0-rect.width: # 障碍物消失
# if obstacle.rect.x <= 0-obstacle.rect.width: # 创建障碍物对象
# obstacle = Block(bush,cacti,stone) obstacle = random.choice([bush,stone,cacti])
# obstacle.rect.x -= 8 rect = obstacle.get_rect()
# obstacle.draw() rect.x = 1000
# +++++++++++++++++++++++++++++++++++++++ rect.y = 500 - rect.height
# 创建障碍物对象 rect.x -= 8
time += 1 screen.blit(obstacle, (rect.x, rect.y))
if time >= 60:
r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file
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