Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
98dd705e
authored
May 21, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
be8a9f10
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
19 additions
and
42 deletions
my_game.py
my_game.py
View file @
98dd705e
...
@@ -3,18 +3,6 @@ from pygame import locals
...
@@ -3,18 +3,6 @@ from pygame import locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -34,13 +22,14 @@ index = 0
...
@@ -34,13 +22,14 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# +++++++++++++++++++++++
bg_x
=
0
bg_x
=
0
road_x
=
0
road_x
=
0
time
=
0
# +++++++++++++++++++++++
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
# obstacle = Block(bush,cacti,stone)
rect
=
obstacle
.
get_rect
()
block_list
=
pygame
.
sprite
.
Group
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -55,13 +44,13 @@ while True:
...
@@ -55,13 +44,13 @@ while True:
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
t
-=
1
t
-=
0.9
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
y
+=
t
t
+=
1
t
+=
0.9
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
...
@@ -73,6 +62,7 @@ while True:
...
@@ -73,6 +62,7 @@ while True:
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
# +++++++++++++++++++++++
bg_x
-=
1
bg_x
-=
1
if
bg_x
<=-
1000
:
if
bg_x
<=-
1000
:
bg_x
=
0
bg_x
=
0
...
@@ -81,29 +71,17 @@ while True:
...
@@ -81,29 +71,17 @@ while True:
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
# +++++++++++++++++++++++
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# 绘制障碍物
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# if obstacle.rect.x <= 0-obstacle.rect.width:
# 创建障碍物对象
# obstacle = Block(bush,cacti,stone)
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
# obstacle.rect.x -= 8
rect
=
obstacle
.
get_rect
()
# obstacle.draw()
rect
.
x
=
1000
# +++++++++++++++++++++++++++++++++++++++
rect
.
y
=
500
-
rect
.
height
# 创建障碍物对象
rect
.
x
-=
8
time
+=
1
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
# 遍历障碍物并展示
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# print(len(block_list))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
30
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment