Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
98dd705e
authored
3 years ago
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
be8a9f10
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
19 additions
and
42 deletions
my_game.py
my_game.py
View file @
98dd705e
...
...
@@ -3,18 +3,6 @@ from pygame import locals
import
random
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -34,13 +22,14 @@ index = 0
y
=
400
jumpState
=
"runing"
t
=
30
# +++++++++++++++++++++++
bg_x
=
0
road_x
=
0
time
=
0
# obstacle = Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
()
# +++++++++++++++++++++++
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -55,13 +44,13 @@ while True:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
1
t
-=
0.9
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
1
t
+=
0.9
else
:
jumpState
=
"runing"
t
=
30
...
...
@@ -73,6 +62,7 @@ while True:
if
index
>=
5
:
index
=
0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
...
...
@@ -81,29 +71,17 @@ while True:
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# +++++++++++++++++++++++
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
# 遍历障碍物并展示
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# print(len(block_list))
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
30
)
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment