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Commit
89f03290
authored
Aug 29, 2021
by
BellCodeEditor
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parent
ed0ab930
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1 changed file
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23 additions
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8 deletions
my_game.py
my_game.py
View file @
89f03290
...
@@ -32,9 +32,11 @@ jumpState = "runing"
...
@@ -32,9 +32,11 @@ jumpState = "runing"
t
=
30
t
=
30
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
obstacle
time
=
0
Block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
...
@@ -75,13 +77,26 @@ while True:
...
@@ -75,13 +77,26 @@ while True:
# 远处背景
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
time
+=
1
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
if
time
>
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
Block_list
.
add
(
obstacle
)
# 悟空
obstacle
=
Block
(
bush
,
cacti
,
stone
)
Block_list
.
add
(
obstacle
)
for
sprite
in
Block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
obstacle
=
Block
(
bush
,
stone
,
cacti
)
#
obstacle = Block(bush, stone, cacti)
obstacle
.
rect
.
x
-=
8
#
obstacle.rect.x -= 8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
600000000000
)
FPS
.
tick
(
6000000000000
)
\ No newline at end of file
\ No newline at end of file
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