Commit 89f03290 by BellCodeEditor

save project

parent ed0ab930
Showing with 23 additions and 8 deletions
...@@ -32,9 +32,11 @@ jumpState = "runing" ...@@ -32,9 +32,11 @@ jumpState = "runing"
t = 30 t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
obstacle time=0
Block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -75,13 +77,26 @@ while True: ...@@ -75,13 +77,26 @@ while True:
# 远处背景 # 远处背景
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
# 路 # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
time+=1
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if time>60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
Block_list.add(obstacle) # 悟空
obstacle=Block(bush,cacti,stone)
Block_list.add(obstacle)
for sprite in Block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block(bush, stone, cacti) #obstacle = Block(bush, stone, cacti)
obstacle.rect.x -= 8 #obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(600000000000) FPS.tick(6000000000000)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment