Commit 85a5d89e by BellCodeEditor

auto save

parent 3dd294a1
Showing with 13 additions and 5 deletions
...@@ -33,6 +33,7 @@ beijing_x = 0 ...@@ -33,6 +33,7 @@ beijing_x = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time = 0
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -77,15 +78,21 @@ while True: ...@@ -77,15 +78,21 @@ while True:
beijing_x = 0 beijing_x = 0
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
time += 1
if time > 60
time = 0
num = random(0,50)
if num > 20:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (beijing_x, 0)) # 远处背景 screen.blit(background, (beijing_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 block_list = pygame.sprite.Group()
# 创建障碍物对象 block_list.append(sprite)
obstacle = Block(bush,stone,cacti) for sprite in block_list:
obstacle.rect.x -= 8 sprite.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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