Commit 82128693 by BellCodeEditor

save project

parent 0bc8bb26
Showing with 18 additions and 5 deletions
...@@ -38,8 +38,9 @@ t = 30 ...@@ -38,8 +38,9 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time=0
# 创建障碍物 # 创建障碍物
obstacle = Block(bush,cacti,stone) block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -83,11 +84,22 @@ while True: ...@@ -83,11 +84,22 @@ while True:
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# ++++++++++++++++++++++ # ++++++++++++++++++++++
if obstacle.rect.x <= 0-obstacle.rect.width: # if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = Block(bush,cacti,stone) # obstacle = Block(bush,cacti,stone)
obstacle.rect.x -= 8 # obstacle.rect.x -= 8
time+=3
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(stone,cacti,bush)
block_list.add(obstacle)
time=0
# ++++++++++++++++++++++ # ++++++++++++++++++++++
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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