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Commit
81fe4f6a
authored
Jul 11, 2022
by
BellCodeEditor
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parent
df492b8f
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1 changed file
with
18 additions
and
5 deletions
my_game.py
my_game.py
View file @
81fe4f6a
...
@@ -14,7 +14,16 @@ class Block(pygame.sprite.Sprite):
...
@@ -14,7 +14,16 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
P
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
image
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -38,7 +47,7 @@ t = 30
...
@@ -38,7 +47,7 @@ t = 30
bg_x
=
0
bg_x
=
0
road_x
=
0
road_x
=
0
time
=
0
time
=
0
gamep
=
"true"
# obstacle = Block(bush,cacti,stone)
# obstacle = Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
...
@@ -51,7 +60,7 @@ while True:
...
@@ -51,7 +60,7 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
gamep
==
"true"
:
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
...
@@ -67,7 +76,7 @@ while True:
...
@@ -67,7 +76,7 @@ while True:
t
=
30
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
P
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
...
@@ -81,7 +90,7 @@ while True:
...
@@ -81,7 +90,7 @@ while True:
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
# 绘制障碍物
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# if obstacle.rect.x <= 0-obstacle.rect.width:
...
@@ -103,6 +112,10 @@ while True:
...
@@ -103,6 +112,10 @@ while True:
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
prop
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
prop
):
go
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
go
,
(
400
,
200
))
gamep
=
"false"
# print(len(block_list))
# print(len(block_list))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
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