Commit df492b8f by BellCodeEditor

save project

parent 81c8d82a
Showing with 50 additions and 35 deletions
...@@ -2,14 +2,19 @@ import pygame ...@@ -2,14 +2,19 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class B(pygame.sprite.Sprite): pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) # 加载障碍物的图片
self.rect=self.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=1000 # 根据障碍物位图的宽高设置矩形
self.rect.y=500-self.rect.height self.rect = self.image.get_rect()
pygame.init() # 初始化 # 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -25,28 +30,19 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,28 +30,19 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
road_x=0
background_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
sb=B(bush,cacti,stone)
sp_list=pygame.sprite.Group() bg_x = 0
time=0 road_x = 0
time = 0
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
while True: while True:
time+=1
if time==60:
time=0
num=random.randint(0,100)
if num>40:
sb=B(bush,cacti,stone)
sp_list.add(sb)
for vk in sp_list:
vk.rect.x-=8
screen.blit(vk.image, (vk.rect.x, vk.rect.y))
if vk.rect.x<=0-vk.rect.width:
vk.kill()
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -77,18 +73,37 @@ while True: ...@@ -77,18 +73,37 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
background_x -=2 bg_x -= 1
if background_x <-1000: if bg_x<=-1000:
background_x=0 bg_x = 0
screen.blit(background, (background_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
road_x -=8 road_x -= 8
if road_x <-1000: if road_x<=-1000:
road_x=0 road_x = 0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time += 1
if time >= 60:
r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(25) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment