Commit 81fe4f6a by BellCodeEditor

save project

parent df492b8f
Showing with 18 additions and 5 deletions
......@@ -14,7 +14,16 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class P(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载障碍物的图片
self.image = image
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -38,7 +47,7 @@ t = 30
bg_x = 0
road_x = 0
time = 0
gamep="true"
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
......@@ -51,7 +60,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if gamep=="true":
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -67,7 +76,7 @@ while True:
t =30
# 悟空造型
wukong = hero[index]
wukong = P(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
......@@ -81,7 +90,7 @@ while True:
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
......@@ -103,6 +112,10 @@ while True:
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
go = pygame.image.load('gameover.png')
screen.blit(go, (400, 200 ))
gamep="false"
# print(len(block_list))
# 刷新画面
pygame.display.update()
......
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