Commit 7bda714d by BellCodeEditor

auto save

parent b78d0388
Showing with 62 additions and 52 deletions
...@@ -38,7 +38,7 @@ t = 30 ...@@ -38,7 +38,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate= True
# obstacle = Block(bush,cacti,stone) # obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
...@@ -51,59 +51,69 @@ while True: ...@@ -51,59 +51,69 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width: if gamestate== True
# obstacle = Block(bush,cacti,stone) if jumpState == "up": # 起跳状态
# obstacle.rect.x -= 8 if t > 0:
# obstacle.draw() y -= t
# +++++++++++++++++++++++++++++++++++++++ wukong.rect.y=y
# 创建障碍物对象 t -= 2
time += 1 else:
if time >= 60: jumpState = "down"
r = random.randint(0, 100) if jumpState == "down": # 降落状态
if r > 40: if t <= 30:
obstacle = Block(bush,cacti,stone) y += t
block_list.add(obstacle) wukong.rect.y=y
time = 0 t += 2
# 遍历障碍物并展示 else:
for prop in block_list: jumpState = "runing"
prop.rect.x -= 8 t =30
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill() # 将背景图画上去
# print(len(block_list)) bg_x -= 1
# 刷新画面 if bg_x<=-1000:
pygame.display.update() bg_x = 0
FPS.tick(60) screen.blit(background, (bg_x, 0))
\ No newline at end of file road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time += 1
if time >= 60:
r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# print(len(block_list))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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