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Commit
7bda714d
authored
Jun 09, 2024
by
BellCodeEditor
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62 additions
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52 deletions
lesson8-diy3.py
lesson8-diy3.py
View file @
7bda714d
...
@@ -38,7 +38,7 @@ t = 30
...
@@ -38,7 +38,7 @@ t = 30
bg_x
=
0
bg_x
=
0
road_x
=
0
road_x
=
0
time
=
0
time
=
0
gamestate
=
True
# obstacle = Block(bush,cacti,stone)
# obstacle = Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
...
@@ -51,59 +51,69 @@ while True:
...
@@ -51,59 +51,69 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
if
gamestate
==
True
# obstacle = Block(bush,cacti,stone)
if
jumpState
==
"up"
:
# 起跳状态
# obstacle.rect.x -= 8
if
t
>
0
:
# obstacle.draw()
y
-=
t
# +++++++++++++++++++++++++++++++++++++++
wukong
.
rect
.
y
=
y
# 创建障碍物对象
t
-=
2
time
+=
1
else
:
if
time
>=
60
:
jumpState
=
"down"
r
=
random
.
randint
(
0
,
100
)
if
jumpState
==
"down"
:
# 降落状态
if
r
>
40
:
if
t
<=
30
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
y
+=
t
block_list
.
add
(
obstacle
)
wukong
.
rect
.
y
=
y
time
=
0
t
+=
2
# 遍历障碍物并展示
else
:
for
prop
in
block_list
:
jumpState
=
"runing"
prop
.
rect
.
x
-=
8
t
=
30
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# 将背景图画上去
# print(len(block_list))
bg_x
-=
1
# 刷新画面
if
bg_x
<=-
1000
:
pygame
.
display
.
update
()
bg_x
=
0
FPS
.
tick
(
60
)
screen
.
blit
(
background
,
(
bg_x
,
0
))
\ No newline at end of file
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
# 遍历障碍物并展示
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# print(len(block_list))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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