Commit 7220f77e by BellCodeEditor

save project

parent e1ffa7c9
Showing with 60 additions and 47 deletions
......@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -31,10 +38,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
time=0
time=60
#aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
gs=True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -44,58 +51,64 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=10
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if gs==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=10
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
#aa=Block(bush,cacti,stone)
#aa.rect.x -=10
time+=1
if time>=60:
r=random.randint(0,50)
if r>20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
time=0
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
#aa=Block(bush,cacti,stone)
#aa.rect.x -=10
time+=1
if time>=40:
r=random.randint(0,50)
if r>20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
time=0
for i in block_list:
i.rect.x-=8
screen.blit(i.image, (i.rect.x, i.rect.y))
if i.rect.x<=0-i.rect.width:
i.kill()
if pygame.sprite.collide_rect(wukong,i):
go=pygame.image.load("gameover.png")
screen.blit(go,(400,200))
gs=False
#screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
#screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment