Commit 71b3624a by BellCodeEditor

save project

parent 99c003ae
Showing with 56 additions and 45 deletions
...@@ -13,6 +13,13 @@ class Block(pygame.sprite.Sprite): ...@@ -13,6 +13,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
...@@ -34,6 +41,7 @@ jumpState = "runing" ...@@ -34,6 +41,7 @@ jumpState = "runing"
t = 30 t = 30
bolck_list=pygame.sprite.Group() bolck_list=pygame.sprite.Group()
baijing_x=0 baijing_x=0
gamestat=True
time=0 time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -44,52 +52,55 @@ while True: ...@@ -44,52 +52,55 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestat==True:
baijing_x-=3 if jumpState == "up": # 起跳状态
if baijing_x<-1000: if t > 0:
baijing_x=0 y -= t
screen.blit(background, (baijing_x, 0)) # 远处背景 wukong.rect.y=y
raod_x-=8 t -= 2
if raod_x<-1000: else:
raod_x=0 jumpState = "down"
screen.blit(road, (raod_x, 500)) # 路 if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
time+=1 y += t
if time>=60: wukong.rect.y=y
time=0 t += 2
num=random.randint(0,50) else:
if num>10: jumpState = "runing"
obstacle=Block(bush,cacti,stone) t =30
bolck_list.add(obstacle)
for i in bolck_list:
i.rect.x-=8 # 将背景图画上去
screen.blit(i.image, (i.rect.x, i.rect.y)) baijing_x-=3
#if obstacle.rect.x <= 0-obstacle.rect.width:# if baijing_x<-1000:
# obstacle=Block(bush,cacti,stone) #障碍物消失 baijing_x=0
#obstacle.rect.x-=8 screen.blit(background, (baijing_x, 0)) # 远处背景
# 创建障碍物对象 raod_x-=8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) if raod_x<-1000:
# 刷新画面 raod_x=0
pygame.display.update() screen.blit(road, (raod_x, 500)) # 路
FPS.tick(60) screen.blit(wukong.image, (150, y)) # 悟空
\ No newline at end of file time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>10:
obstacle=Block(bush,cacti,stone)
bolck_list.add(obstacle)
for i in bolck_list:
i.rect.x-=8
screen.blit(i.image, (i.rect.x, i.rect.y))
if pygame.sprite.collide_rect(wukong,i):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover, (400,200 ))
gamestat=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment