Commit 6ac80065 by BellCodeEditor

save project

parent 5280379f
Showing with 122 additions and 89 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): pygame.init() # 初始化
def __init__(self,image1,image2,image3):
super().__init__() class Block(pygame.sprite.Sprite):
self.image=random.choice([image1,image2,image3]) def __init__(self,image1,image2,image3):
self.rect=self.image.get_rect() super().__init__()
self.rect.x=1000 # 加载障碍物的图片
self.rect.y=500-self.rect.height self.image = random.choice([image1, image2, image3])
pygame.init() # 初始化 # 根据障碍物位图的宽高设置矩形
# 创建一个窗口 self.rect = self.image.get_rect()
screen = pygame.display.set_mode((1000, 600)) # 障碍物绘制坐标
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) self.rect.x = 1000
pygame.display.set_caption("悟空酷跑") self.rect.y = 500 - self.rect.height
# 载入图片 class Player(pygame.sprite.Sprite):
background = pygame.image.load('bg.png') # 背景 def __init__(self,image):
road = pygame.image.load('road.png') # 路 super().__init__()
stone = pygame.image.load('stone.png') # 石头 self.image=image
cacti = pygame.image.load('cacti.png') # 仙人掌 self.rect=self.image.get_rect()
bush = pygame.image.load('bush.png') # 灌木丛 self.rect.x=150
hero = [pygame.image.load('hero1.png'), self.rect.y=400
pygame.image.load('hero2.png'), # 创建一个窗口
pygame.image.load('hero3.png'), screen = pygame.display.set_mode((1000, 600))
pygame.image.load('hero4.png'), FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.image.load('hero5.png')] pygame.display.set_caption("悟空酷跑")
lu_x=0 # 载入图片
shan_x=0 background = pygame.image.load('bg.png') # 背景
index = 0 road = pygame.image.load('road.png') # 路
y = 400 stone = pygame.image.load('stone.png') # 石头
jumpState = "runing" cacti = pygame.image.load('cacti.png') # 仙人掌
t = 30 bush = pygame.image.load('bush.png') # 灌木丛
aa=Block(bush,cacti,stone) hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
while True: pygame.image.load('hero3.png'),
for event in pygame.event.get(): pygame.image.load('hero4.png'),
if event.type == locals.QUIT: pygame.image.load('hero5.png')]
# 接收到退出事件后退出程序 index = 0
exit() y = 400
if event.type == locals.KEYDOWN: jumpState = "runing"
if jumpState == "runing": t = 30
if event.key == locals.K_SPACE:
jumpState = "up" bg_x = 0
road_x = 0
if jumpState == "up": # 起跳状态 time = 0
if t > 0:
y -= t # obstacle = Block(bush,cacti,stone)
t -= 2 block_list =pygame.sprite.Group()
else: gamestate=True
jumpState = "down" while True:
if jumpState == "down": # 降落状态 for event in pygame.event.get():
if t <= 30: if event.type == locals.QUIT:
y += t # 接收到退出事件后退出程序
t += 2 exit()
else: if event.type == locals.KEYDOWN:
jumpState = "runing" if jumpState == "runing":
t =30 if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型 if gamestate==True:
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if jumpState == "up": # 起跳状态
shan_x -=111 if t > 0:
if shan_x <-1000: y -= t
shan_x=0 wukong.rect.y=y
screen.blit(background, (shan_x, 0)) # 远处背景 t -= 2
lu_x -=222 else:
if lu_x <-1000: jumpState = "down"
lu_x=0 if jumpState == "down": # 降落状态
screen.blit(road, (lu_x, 500)) # 路 if t <= 30:
screen.blit(wukong, (150, y)) # 悟空 y += t
wukong.rect.y=y
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 t += 2
# 创建障碍物对象 else:
aa=Block(bush,cacti,stone) jumpState = "runing"
aa.rect.x -= 14 t =30
# 悟空造型
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) # 将背景图画上去
# 刷新画面 bg_x -= 1
pygame.display.update() if bg_x<=-1000:
FPS.tick(500) bg_x = 0
\ No newline at end of file screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time += 1
if time >= 60:
r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect_ratio(0.8)(wukong,prop):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(450,280))
gamestate=False
# print(len(block_list))
# 刷新画面
pygame.display.update()
FPS.tick(50)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
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