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Commit
6782c4a6
authored
3 years ago
by
BellCodeEditor
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parent
2a4ae1d8
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1 changed file
with
15 additions
and
8 deletions
my_game.py
my_game.py
View file @
6782c4a6
...
@@ -8,7 +8,7 @@ class Block(pygame.sprite.Sprite):
...
@@ -8,7 +8,7 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
time
=
0
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
...
@@ -26,8 +26,8 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -26,8 +26,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
=
pygame
.
sprite
.
Group
()
index
=
0
index
=
0
y
=
400
y
=
400
...
@@ -78,12 +78,18 @@ while True:
...
@@ -78,12 +78,18 @@ while True:
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
if
time
>=
60
:
# 创建障碍物对象
time
=
0
obstacle
=
Block
(
bush
,
stone
,
cacti
)
num
=
random
.
randint
(
0
,
50
)
obstacle
.
rect
.
x
-=
8
if
num
>
20
:
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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