Commit 6782c4a6 by BellCodeEditor

save project

parent 2a4ae1d8
Showing with 15 additions and 8 deletions
...@@ -8,7 +8,7 @@ class Block(pygame.sprite.Sprite): ...@@ -8,7 +8,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
time=0
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -26,8 +26,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -26,8 +26,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
obstacle=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
index = 0 index = 0
y = 400 y = 400
...@@ -78,12 +78,18 @@ while True: ...@@ -78,12 +78,18 @@ while True:
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 time=0
obstacle = Block(bush,stone,cacti) num=random.randint(0,50)
obstacle.rect.x-=8 if num>20:
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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