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Commit
653c3fb1
authored
2 years ago
by
BellCodeEditor
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parent
c97f957e
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1 changed file
with
56 additions
and
50 deletions
my_game.py
my_game.py
View file @
653c3fb1
...
@@ -9,15 +9,11 @@ class Block(pygame.sprite.Sprite):
...
@@ -9,15 +9,11 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
sflf
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
class
Player
(
pygame
.
sprite
.
Sprite
):
def
_init
_
(
self
,
image
):
def
__init_
_
(
self
,
image
):
super
()
.
_
init
_
()
super
()
.
_
_init_
_
()
self
.
image
=
image
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
...
@@ -47,6 +43,8 @@ obstacle=Block(bush,cacti,stone)
...
@@ -47,6 +43,8 @@ obstacle=Block(bush,cacti,stone)
road_x
=
0
road_x
=
0
obstacle_time
=
0
obstacle_time
=
0
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
gamestate
=
True
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -56,51 +54,59 @@ while True:
...
@@ -56,51 +54,59 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
if
gamestate
==
True
:
shan_x
-=
2
if
jumpState
==
"up"
:
# 起跳状态
if
shan_x
<-
1000
:
if
t
>
0
:
shan_x
=
0
y
-=
t
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
t
-=
2
lu_x
-=
8
wukong
.
rect
.
y
=
y
if
lu_x
<-
1000
:
else
:
lu_x
=
0
jumpState
=
"down"
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
if
jumpState
==
"down"
:
# 降落状态
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
t
<=
30
:
y
+=
t
t
+=
2
wukong
.
rect
.
y
=
y
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 将背景图画上去
shan_x
-=
2
if
shan_x
<-
1000
:
shan_x
=
0
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
lu_x
-=
8
if
lu_x
<-
1000
:
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
wukong
.
rect
.
y
))
# 悟空
obstacle_time
+=
1
obstacle_time
+=
1
if
obstacle_time
>
60
:
if
obstacle_time
>
60
:
obstacle_time
=
0
obstacle_time
=
0
num
=
random
.
randint
(
0
,
50
)
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite_i
in
block_list
:
for
sprite_i
in
block_list
:
sprite_i
.
rect
.
x
-=
8
sprite_i
.
rect
.
x
-=
8
screen
.
blit
(
sprite_i
.
image
,(
sprite_i
.
rect
.
x
,
sprite_i
.
rect
.
y
))
screen
.
blit
(
sprite_i
.
image
,(
sprite_i
.
rect
.
x
,
sprite_i
.
rect
.
y
))
if
sprite_i
.
rect
.
x
<
0
-
sprite_i
.
rect
.
width
:
if
sprite_i
.
rect
.
x
<
0
-
sprite_i
.
rect
.
width
:
sprite_i
.
kill
()
sprite_i
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
obstacle
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
pygame
.
display
.
update
()
screen
.
blit
(
gameoveer
,(
420
,
200
))
FPS
.
tick
(
60
)
gamestate
=
False
\ No newline at end of file
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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