Commit 653c3fb1 by BellCodeEditor

save project

parent c97f957e
Showing with 56 additions and 50 deletions
...@@ -9,15 +9,11 @@ class Block(pygame.sprite.Sprite): ...@@ -9,15 +9,11 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
self.rect.x=1000
self.rect.y=500-self.rect.height
sflf.score=1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def_init_(self,image): def __init__(self,image):
super()._init_() super().__init__()
self.image=image self.image=image
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=150 self.rect.x=150
...@@ -47,6 +43,8 @@ obstacle=Block(bush,cacti,stone) ...@@ -47,6 +43,8 @@ obstacle=Block(bush,cacti,stone)
road_x=0 road_x=0
obstacle_time=0 obstacle_time=0
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
gamestate=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -56,51 +54,59 @@ while True: ...@@ -56,51 +54,59 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate==True:
shan_x -=2 if jumpState == "up": # 起跳状态
if shan_x <-1000: if t > 0:
shan_x=0 y -= t
screen.blit(background, (shan_x, 0)) # 远处背景 t -= 2
lu_x -=8 wukong.rect.y = y
if lu_x <-1000: else:
lu_x=0 jumpState = "down"
screen.blit(road, (lu_x, 500)) # 路 if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
y += t
t += 2
wukong.rect.y = y
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, wukong.rect.y)) # 悟空
obstacle_time+=1 obstacle_time+=1
if obstacle_time>60: if obstacle_time>60:
obstacle_time=0 obstacle_time=0
num=random.randint(0,50) num=random.randint(0,50)
if num>20: if num>20:
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite_i in block_list: for sprite_i in block_list:
sprite_i.rect.x-=8 sprite_i.rect.x-=8
screen.blit(sprite_i.image,(sprite_i.rect.x,sprite_i.rect.y)) screen.blit(sprite_i.image,(sprite_i.rect.x,sprite_i.rect.y))
if sprite_i.rect.x<0-sprite_i.rect.width: if sprite_i.rect.x<0-sprite_i.rect.width:
sprite_i.kill() sprite_i.kill()
if pygame.sprite.collide_rect(wukong,obstacle):
gameover=pygame.image.load("gameover.png")
pygame.display.update() screen.blit(gameoveer,(420,200))
FPS.tick(60) gamestate=False
\ No newline at end of file
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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