Commit 582e005b by BellCodeEditor

save project

parent eddc54b8
Showing with 76 additions and 56 deletions
import turtle
pen=turtle.Pen()
pen.write("诺依, turtle真好用, 我会在画布上写字啦!"font=("Times",30,"normal"))
turtle.done()
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# 和你的小伙伴用列表讲讲桃园结义的故事,并说说这其中运用了哪些列表知识:
# 来,我给你起个头~
# 从前啊,有三个bro,分别是:刘备、关羽、张飞...
bro1="关羽"
bro2="刘备"
bro3="张飞"
bros=["刘备","关羽","张飞"]
bro1=["关羽",160,8.5]
bro2=["刘备",161,9.1]
bro3=["张飞",166,8.3]
bros[0]="关羽"
bros[1]="刘备"
print(bros)
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......@@ -11,7 +11,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -34,7 +40,8 @@ t = 30
# +++++++++++++++++++++++
bg_x = 0
road_x = 0
time=0
time=0
gamestate=True
# +++++++++++++++++++++++
#obstacle = Block(bush, stone, cacti)
block_list=pygame.sprite.Group()
......@@ -47,51 +54,55 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time >=60:
time=0
num=random.randint(0,50)
if num >20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.x:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(30)
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if gamestate==True
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time >=60:
time=0
num=random.randint(0,50)
if num >20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.x:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gameover=False
# 刷新画面
pygame.display.update()
FPS.tick(30)
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