Commit 5544fce2 by BellCodeEditor

save project

parent d1f17387
Showing with 34 additions and 25 deletions
......@@ -4,18 +4,13 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Block():
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1, image2, image3 ])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -37,10 +32,10 @@ jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
time=0
block_list =pygame.sprite.Group()
#obstacle = random.choice([bush, stone, cacti])
while True:
for event in pygame.event.get():
......@@ -82,16 +77,29 @@ while True:
road_x = 0
# 远处背景
screen.blit(road, (road_x,500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
screen.blit(wukong, (150, y))
time +=1
if time >=60:
time=0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
#if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
#obstacle = random.choice([bush,stone,cacti])
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
#rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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