Commit 5491b413 by BellCodeEditor

auto save

parent ae193796
Showing with 13 additions and 27 deletions
......@@ -4,13 +4,6 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image =random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -31,12 +24,10 @@ jumpState = "runing"
t = 30
bg_x=0
rode_x=0
time=0
#obstacle = random.choice([bush, stone, cacti])
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
block_list=pygame.sprite.Group()
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -79,20 +70,14 @@ while True:
screen.blit(road, (rode_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle = Block(bush, stone, cacti)
block_list.add(obstacle)
time=0
for sprite in block_list:
sprite.rect.x-=8
sprite.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 20
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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