Commit 4eb95982 by BellCodeEditor

save project

parent d6f478b6
Showing with 14 additions and 6 deletions
......@@ -32,6 +32,7 @@ y = 400
jumpState = "runing"
t = 30
road_x=0
time=0
#aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
......@@ -76,14 +77,20 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
aa=Block(bush,cacti,stone)
block_list.add(aa)
time+=1
if time >=60:
time=0
num=random.randint(0,50)
if num>20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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