Commit 482b1407 by BellCodeEditor

save project

parent da1f0bb9
Showing with 36 additions and 35 deletions
...@@ -42,7 +42,7 @@ jumpState = "runing" ...@@ -42,7 +42,7 @@ jumpState = "runing"
t = 30 t = 30
time = 0 time = 0
changex = 0 changex = 0
gamestate = False gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,11 +52,12 @@ while True: ...@@ -52,11 +52,12 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if changex<=-1000:# 路的移动 wukong = Player(hero[index])
changex = 0 if jumpState == "runing": # 跑步状态下
else: index += 1
changex-=8 if index >= 5:
if gamestate==False: index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -72,31 +73,32 @@ while True: ...@@ -72,31 +73,32 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
if changex<=-1000:# 路的移动
# 悟空造型 changex = 0
wukong = Player(hero[index]) else:
if jumpState == "runing": # 跑步状态下 changex-=8
index += 1 # 悟空造型
if index >= 5: # 将背图画上去
index = 0 time+=1
# 将背景图画上去 if time>=60:
time+=1 time=0
if time>=60: number=random.randint(0,50)
time=0 if number>20:
number=random.randint(0,50) obstacle=Block(stone,cacti,bush)
if number>20: group.add(obstacle)
obstacle=Block(stone,cacti,bush) screen.blit(background, (0, 0)) # 远处背景
group.add(obstacle) screen.blit(road, (changex, 500)) # 路
screen.blit(background, (0, 0)) # 远处背景 screen.blit(wukong.image, (150, y)) # 悟空
screen.blit(road, (changex, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空 for sprite in group:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
for sprite in group: sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
sprite.rect.x-=8 sprite.kill()
if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失 if pygame.sprite.collide_rect(wukong,sprite):
sprite.kill() gameover = pygame.image.load('gameover.png')
# 刷新画面 screen.blit(gameover,(400,200))
pygame.display.update() gamestate = False
FPS.tick(30) # 刷新画面
pygame.sprite.collide_rect() pygame.display.update()
\ No newline at end of file FPS.tick(30)
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