Commit 482b1407 by BellCodeEditor

save project

parent da1f0bb9
Showing with 36 additions and 35 deletions
......@@ -42,7 +42,7 @@ jumpState = "runing"
t = 30
time = 0
changex = 0
gamestate = False
gamestate = True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -52,11 +52,12 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if changex<=-1000:# 路的移动
changex = 0
else:
changex-=8
if gamestate==False:
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -72,31 +73,32 @@ while True:
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
time+=1
if time>=60:
time=0
number=random.randint(0,50)
if number>20:
obstacle=Block(stone,cacti,bush)
group.add(obstacle)
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (changex, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
for sprite in group:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
sprite.rect.x-=8
if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(30)
pygame.sprite.collide_rect()
\ No newline at end of file
if changex<=-1000:# 路的移动
changex = 0
else:
changex-=8
# 悟空造型
# 将背图画上去
time+=1
if time>=60:
time=0
number=random.randint(0,50)
if number>20:
obstacle=Block(stone,cacti,bush)
group.add(obstacle)
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (changex, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
for sprite in group:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
sprite.rect.x-=8
if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(30)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment