Commit 470833e2 by BellCodeEditor

auto save

parent 492f0a1e
Showing with 6 additions and 6 deletions
...@@ -96,7 +96,7 @@ while True: ...@@ -96,7 +96,7 @@ while True:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++ # +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image,(150, y)) # 悟空
# if obstacle.rect.x<=0-obstacle.rect.width: # if obstacle.rect.x<=0-obstacle.rect.width:
# obstacle=Block(bush,cacti,stone) # obstacle=Block(bush,cacti,stone)
...@@ -109,11 +109,11 @@ while True: ...@@ -109,11 +109,11 @@ while True:
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
Block_list.add(obstacle) Block_list.add(obstacle)
time=0 time=0
for prop in Block_list: for sprite in Block_list:
prop.rect.x-=8 sprite.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if prop.rect.x<=0-prop.rect.width: if sprite.rect.x<=0-sprite.rect.width:
prop.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong,sprite):
gamestate=pygame.image.load('gameover.png') gamestate=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
......
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