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Commit
470833e2
authored
a year ago
by
BellCodeEditor
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492f0a1e
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with
6 additions
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6 deletions
my_game.py
my_game.py
View file @
470833e2
...
...
@@ -96,7 +96,7 @@ while True:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# +++++++++++++++++++++++
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
# if obstacle.rect.x<=0-obstacle.rect.width:
# obstacle=Block(bush,cacti,stone)
...
...
@@ -109,11 +109,11 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
Block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
Block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
for
sprite
in
Block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gamestate
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
...
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