Commit 43367156 by BellCodeEditor

save project

parent 1a00c588
Showing with 20 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def _init_(self,image)
super().__init__() super()._init_()
self.image=random.choice([image1,image2,image3]) self.image = image
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
class Block(pygame.sprite.Sprite):
def _init_(self,imagel,image2,image3)
super()._init_()
self.image = random.choices([imagel,image2,image3])
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -33,6 +38,7 @@ jumpState = "runing" ...@@ -33,6 +38,7 @@ jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
time=0 time=0
op=po
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -43,10 +49,11 @@ while True: ...@@ -43,10 +49,11 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if op=po:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
...@@ -59,11 +66,12 @@ while True: ...@@ -59,11 +66,12 @@ while True:
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 shan_x -=2
if shan_x <-1000: if shan_x <-1000:
...@@ -86,6 +94,9 @@ while True: ...@@ -86,6 +94,9 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect():
gameover= pygame.image.load('bush.png')
op=pi
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# # 创建障碍物对象 # # 创建障碍物对象
# aa=Block(bush,cacti,stone) # aa=Block(bush,cacti,stone)
...@@ -94,5 +105,6 @@ while True: ...@@ -94,5 +105,6 @@ while True:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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