Commit 42d67d64 by BellCodeEditor

save project

parent 99b60866
Showing with 25 additions and 8 deletions
......@@ -11,8 +11,15 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
class Block(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
......@@ -33,8 +40,11 @@ t = 30
bg_x=0
road_x=0
time = 0
gamestate = Tr
#obstacle=Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -45,26 +55,28 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x -= 1
if bg_x <-1000:
......@@ -94,6 +106,10 @@ for prop in block_list:
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.laod('gameover.png')
screen.blit(gameover,(400,200))
gamestate = Flse
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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