Commit 41137681 by BellCodeEditor

auto save

parent 7d2cf394
Showing with 60 additions and 52 deletions
...@@ -38,6 +38,7 @@ t = 30 ...@@ -38,6 +38,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate=True
# obstacle = Block(bush,cacti,stone) # obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
...@@ -51,59 +52,66 @@ while True: ...@@ -51,59 +52,66 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate==True:
bg_x -= 1 if jumpState == "up": # 起跳状态
if bg_x<=-1000: if t > 0:
bg_x = 0 y -= t
screen.blit(background, (bg_x, 0)) wukong.rect.y=y
road_x -= 8 t -= 2
if road_x<=-1000: else:
road_x = 0 jumpState = "down"
screen.blit(road, (road_x, 500)) if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物 # 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width: # if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone) # obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8 # obstacle.rect.x -= 8
# obstacle.draw() # obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++ # +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象 # 创建障碍物对象
time += 1 time += 1
if time >= 60: if time >= 60:
r = random.randint(0, 100) r = random.randint(0, 100)
if r > 40: if r > 40:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0 time = 0
# 遍历障碍物并展示 # 遍历障碍物并展示
for prop in block_list: for prop in block_list:
prop.rect.x -= 8 prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y)) screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width: if prop.rect.x<=0-prop.rect.width:
prop.kill() prop.kill()
# print(len(block_list)) if pygame.sprite.collide_rect(wukong,sprite):
# 刷新画面 gameover=pygame.image.load('gameover.png')
pygame.display.update() screen.blit(gameover,(400,200))
FPS.tick(60) gamestate=False
\ No newline at end of file # print(len(block_list))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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