Commit 3b49e71e by BellCodeEditor

save project

parent a5549bb0
Showing with 85 additions and 53 deletions
...@@ -3,15 +3,27 @@ from pygame import locals ...@@ -3,15 +3,27 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Aa(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3):
super()._init_()
obstacle = Aa(bush,stone,cacti)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载障碍物的图片
self.image = image
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -31,11 +43,14 @@ index = 0 ...@@ -31,11 +43,14 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0
dx=0
block_list=pygame.sprite.Group() bg_x = 0
time=0 road_x = 0
time = 0
gamestort = True
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
while True: while True:
...@@ -47,53 +62,69 @@ while True: ...@@ -47,53 +62,69 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 wukong = Player(hero[index])
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上 if gamestort == True:
dx-=5 if jumpState == "up": # 起跳状态
if dx<=-1000: if t > 0:
dx=0 y -= t
screen.blit(background, (dx, 0)) # 远处背景 wukong.rect.y=y
road_x-=8 t -= 2
if road_x<=-1000: else:
road_x=0 jumpState = "down"
screen.blit(road,(road_x,500)) # 路 if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象 # 创建障碍物对象
time+=1 time += 1
if time >= 60: if time >= 60:
time=0 r = random.randint(0, 100)
num=random.randint(0,50) if r > 40:
if num>20: obstacle = Block(bush,cacti,stone)
obstacle = Aa(bush,stone,cacti) block_list.add(obstacle)
block_list.add(obstacle) time = 0
# 遍历障碍物并展示
for spite in block_list: for prop in block_list:
spite.rect.x-=8 prop.rect.x -= 8
screen.blit(spite.image,(spite.rect.x,spite.rect.y)) screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# print(len(block_list))
if pygame.sprite.collide_rect(wukong,prop):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestort = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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