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Commit
384f1fd7
authored
a year ago
by
BellCodeEditor
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9794d12d
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with
16 additions
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9 deletions
my_game.py
my_game.py
View file @
384f1fd7
...
@@ -39,7 +39,7 @@ bg_x = 0
...
@@ -39,7 +39,7 @@ bg_x = 0
road_x
=
0
road_x
=
0
# 创建障碍物
# 创建障碍物
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
=
pygame
.
sprite
.
Group
(
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -80,14 +80,20 @@ while True:
...
@@ -80,14 +80,20 @@ while True:
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# ++++++++++++++++++++++
time
+=
1
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
if
time
>=
60
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
r
=
random
.
randint
(
0
,
100
)
obstacle
.
rect
.
x
-=
8
if
r
>
40
:
# ++++++++++++++++++++++
obstacle
=
Block
(
bush
,
cacti
,
stone
)
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
# 悟空
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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