Commit 384f1fd7 by BellCodeEditor

save project

parent 9794d12d
Showing with 16 additions and 9 deletions
...@@ -39,7 +39,7 @@ bg_x = 0 ...@@ -39,7 +39,7 @@ bg_x = 0
road_x = 0 road_x = 0
# 创建障碍物 # 创建障碍物
obstacle = Block(bush,cacti,stone) block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -80,14 +80,20 @@ while True: ...@@ -80,14 +80,20 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
# ++++++++++++++++++++++ time+=1
if obstacle.rect.x <= 0-obstacle.rect.width: if time >=60:
obstacle = Block(bush,cacti,stone) r=random.randint(0,100)
obstacle.rect.x -= 8 if r>40:
# ++++++++++++++++++++++ obstacle=Block(bush,cacti,stone)
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) # 悟空
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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