Commit 334aebd2 by BellCodeEditor

save project

parent c1ab8d24
Showing with 60 additions and 46 deletions
...@@ -2,6 +2,8 @@ import pygame ...@@ -2,6 +2,8 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -9,7 +11,15 @@ class Block(pygame.sprite.Sprite): ...@@ -9,7 +11,15 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -32,6 +42,7 @@ y = 400 ...@@ -32,6 +42,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time = 0 time = 0
gamestate = True
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -45,52 +56,55 @@ while True: ...@@ -45,52 +56,55 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
if jumpState == "up": # 起跳状态 time += 1
if t > 0: if time >=60:
y -= t time = 0
t -= 2 num = random.randint(0,50)
else: if num>20:
jumpState = "down" aa = Block(bush,cacti,stone)
if jumpState == "down": # 降落状态 block_list.add(aa)
if t <= 30:
y += t for sprite in block_list:
t += 2 sprite.rect.x -= 8
else: screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
jumpState = "runing" if sprite.rect.x <= 0-sprite.rect.width:
t =30 sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
# 悟空造型 gameover = pygame.image.load('gameover.png')
wukong = hero[index] screen.blit(gameover,(400,200))
if jumpState == "runing": # 跑步状态下 gamestate = False
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >=60:
time = 0
num = random.randint(0,50)
if num>20:
aa = Block(bush,cacti,stone)
block_list.add(aa)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment