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Commit 2ed660a6 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent bee93d4f c366563l1412p256a14377/wx485136
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Showing with 20 additions and 1 deletions
  • my_game.py
my_game.py
View file @ 2ed660a6
...@@ -9,6 +9,16 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,16 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.get_rect()
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -31,8 +41,9 @@ index = 0 ...@@ -31,8 +41,9 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time=0
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
black_lest=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -74,6 +85,14 @@ while True: ...@@ -74,6 +85,14 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
......
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