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Commit
2d2b399f
authored
3 years ago
by
BellCodeEditor
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aea47aa8
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17 additions
and
5 deletions
my_game.py
my_game.py
View file @
2d2b399f
...
...
@@ -23,6 +23,8 @@ y = 400
jumpState
=
"runing"
t
=
30
time
=
0
road_x
=
0
ground_x
=
0
class
zaw
(
pygame
.
sprite
.
Sprite
):
...
...
@@ -32,7 +34,7 @@ class zaw(pygame.sprite.Sprite):
self
.
rect
=
self
.
obstacle
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
zhang
=
zaw
(
bush
,
stone
,
cacti
)
list_
=
pygame
.
sprite
.
Group
(
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -74,11 +76,20 @@ while True:
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
zhang
.
rect
.
x
<=
0
-
zhang
.
rect
.
width
:
# 障碍物消失
#
if zhang.rect.x <= 0-zhang.rect.width: # 障碍物消失
# 创建障碍物对象
zhang
=
zaw
(
bush
,
stone
,
cacti
)
zhang
.
rect
.
x
-=
8
screen
.
blit
(
zhang
.
obstacle
,
(
zhang
.
rect
.
x
,
zhang
.
rect
.
y
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
zhang
=
zaw
(
bush
,
stone
,
cacti
)
list_
.
add
(
zhang
)
for
i
in
list_
:
i
.
rect
.
x
-=
8
screen
.
blit
(
i
.
obstacle
,
(
i
.
rect
.
x
,
i
.
rect
.
y
))
if
i
.
rect
.
x
<=
0
-
i
.
rect
.
width
:
i
.
kill
()
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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