Commit 2d2b399f by BellCodeEditor

save project

parent aea47aa8
Showing with 17 additions and 5 deletions
...@@ -23,6 +23,8 @@ y = 400 ...@@ -23,6 +23,8 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time = 0
road_x = 0 road_x = 0
ground_x = 0 ground_x = 0
class zaw(pygame.sprite.Sprite): class zaw(pygame.sprite.Sprite):
...@@ -32,7 +34,7 @@ class zaw(pygame.sprite.Sprite): ...@@ -32,7 +34,7 @@ class zaw(pygame.sprite.Sprite):
self.rect = self.obstacle.get_rect() self.rect = self.obstacle.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
zhang = zaw(bush,stone,cacti) list_ = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -74,11 +76,20 @@ while True: ...@@ -74,11 +76,20 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if zhang.rect.x <= 0-zhang.rect.width: # 障碍物消失 #if zhang.rect.x <= 0-zhang.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
zhang = zaw(bush,stone,cacti) time+=1
zhang.rect.x -= 8 if time>=60:
screen.blit(zhang.obstacle, (zhang.rect.x, zhang.rect.y)) time = 0
num = random.randint(0,50)
if num>20:
zhang = zaw(bush,stone,cacti)
list_.add(zhang)
for i in list_:
i.rect.x -= 8
screen.blit(i.obstacle, (i.rect.x, i.rect.y))
if i.rect.x<=0-i.rect.width:
i.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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