Commit 2adcdd49 by BellCodeEditor

save project

parent 58a0b411
Showing with 19 additions and 8 deletions
......@@ -37,10 +37,11 @@ t = 30
bg_x = 0
road_x = 0
time = 0
# 创建障碍物
obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
# 创建障碍物
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -82,12 +83,21 @@ while True:
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
# ++++++++++++++++++++++
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = Block(bush,cacti,stone)
obstacle.rect.x -= 8
# ++++++++++++++++++++++
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
time += 1
if time >= 60:
r = random.randint(0,100)
if r >40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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