Commit 2adcdd49 by BellCodeEditor

save project

parent 58a0b411
Showing with 19 additions and 8 deletions
...@@ -37,10 +37,11 @@ t = 30 ...@@ -37,10 +37,11 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0
# 创建障碍物
obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
# 创建障碍物
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -82,12 +83,21 @@ while True: ...@@ -82,12 +83,21 @@ while True:
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# ++++++++++++++++++++++
if obstacle.rect.x <= 0-obstacle.rect.width: time += 1
obstacle = Block(bush,cacti,stone) if time >= 60:
obstacle.rect.x -= 8 r = random.randint(0,100)
# ++++++++++++++++++++++ if r >40:
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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