Commit 2ad55f60 by BellCodeEditor

save project

parent 3e576ce2
Showing with 61 additions and 48 deletions
...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -33,6 +40,7 @@ jumpState = "runing" ...@@ -33,6 +40,7 @@ jumpState = "runing"
t = 30 t = 30
aa=pygame.sprite.Group() aa=pygame.sprite.Group()
time=0 time=0
moshi=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -43,50 +51,55 @@ while True: ...@@ -43,50 +51,55 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong=Player(hero[index])
if jumpState == "up": # 起跳状态 if moshi==True:
if t > 0: if jumpState == "up": # 起跳状态
y -= t if t > 0:
t -= 2 y -= t
else: t -= 2
jumpState = "down" else:
if jumpState == "down": # 降落状态 jumpState = "down"
if t <= 30: if jumpState == "down": # 降落状态
y += t if t <= 30:
t += 2 y += t
else: t += 2
jumpState = "runing" else:
t =30 jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index] # 悟空造型
if jumpState == "runing": # 跑步状态下 wukong = hero[index]
index += 1 if jumpState == "runing": # 跑步状态下
if index >= 5: index += 1
index = 0 if index >= 5:
# 将背景图画上去 index = 0
shan_x -=2 # 将背景图画上去
if shan_x <-1000: shan_x -=2
shan_x=0 if shan_x <-1000:
screen.blit(background, (shan_x, 0)) # 远处背景 shan_x=0
lu_x -=8 screen.blit(background, (shan_x, 0)) # 远处背景
if lu_x <-1000: lu_x -=8
lu_x=0 if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(road, (lu_x, 500)) # 路
time+=1 screen.blit(wukong.image,(150,y)) # 悟空
if time>60: time+=1
r=random.randint(0,100) if time>60:
if r>40:# 创建障碍物对象 r=random.randint(0,100)
obstacle=Block(bush,cacti,stone) if r>40:# 创建障碍物对象
aa.add(obstacle) obstacle=Block(bush,cacti,stone)
time=0 aa.add(obstacle)
for j in aa: time=0
j.rect.x -= 8 for j in aa:
screen.blit(j.image, (j.rect.x, j.rect.y)) j.rect.x -= 8
if j.rect.x<=0-j.rect.width: screen.blit(j.image, (j.rect.x, j.rect.y))
j.kill() if j.rect.x<=0-j.rect.width:
# 刷新画面 j.kill()
pygame.display.update() if pygame.sprite.collide_rect(wukong,sprite):
FPS.tick(60) gameover=pygame.image.load("gameover.png")
\ No newline at end of file screen.blit(gameover,(400,200))
gameover=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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