From 2ad55f601fed5811f3a7099497d0b0c267178fce Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 15 Oct 2022 11:34:14 +0800 Subject: [PATCH] save project --- my_game.py | 107 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++----------------------------------------------- 1 file changed, 60 insertions(+), 47 deletions(-) diff --git a/my_game.py b/my_game.py index 6b0b5c5..4866e2d 100644 --- a/my_game.py +++ b/my_game.py @@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite): self.rect=self.image.get_rect() self.rect.x=1000 self.rect.y=500-self.rect.height +class Player(pygame.sprite.Sprite): + def __init__(self,image): + super().__init__() + self.image=image + self.rect=self.image.get_rect() + self.rect.x=150 + self.rect.y=400 pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) @@ -33,6 +40,7 @@ jumpState = "runing" t = 30 aa=pygame.sprite.Group() time=0 +moshi=True while True: for event in pygame.event.get(): @@ -43,50 +51,55 @@ while True: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" - - if jumpState == "up": # 起跳状态 - if t > 0: - y -= t - t -= 2 - else: - jumpState = "down" - if jumpState == "down": # 降落状态 - if t <= 30: - y += t - t += 2 - else: - jumpState = "runing" - t =30 - - # 悟空造型 - wukong = hero[index] - if jumpState == "runing": # 跑步状态下 - index += 1 - if index >= 5: - index = 0 - # 将背景图画上去 - shan_x -=2 - if shan_x <-1000: - shan_x=0 - screen.blit(background, (shan_x, 0)) # 远处背景 - lu_x -=8 - if lu_x <-1000: - lu_x=0 - - screen.blit(road, (lu_x, 500)) # 路 - screen.blit(wukong, (150, y)) # 悟空 - time+=1 - if time>60: - r=random.randint(0,100) - if r>40:# 创建障碍物对象 - obstacle=Block(bush,cacti,stone) - aa.add(obstacle) - time=0 - for j in aa: - j.rect.x -= 8 - screen.blit(j.image, (j.rect.x, j.rect.y)) - if j.rect.x<=0-j.rect.width: - j.kill() - # 刷新画面 - pygame.display.update() - FPS.tick(60) \ No newline at end of file + wukong=Player(hero[index]) + if moshi==True: + if jumpState == "up": # 起跳状态 + if t > 0: + y -= t + t -= 2 + else: + jumpState = "down" + if jumpState == "down": # 降落状态 + if t <= 30: + y += t + t += 2 + else: + jumpState = "runing" + t =30 + + # 悟空造型 + wukong = hero[index] + if jumpState == "runing": # 跑步状态下 + index += 1 + if index >= 5: + index = 0 + # 将背景图画上去 + shan_x -=2 + if shan_x <-1000: + shan_x=0 + screen.blit(background, (shan_x, 0)) # 远处背景 + lu_x -=8 + if lu_x <-1000: + lu_x=0 + + screen.blit(road, (lu_x, 500)) # 路 + screen.blit(wukong.image,(150,y)) # 悟空 + time+=1 + if time>60: + r=random.randint(0,100) + if r>40:# 创建障碍物对象 + obstacle=Block(bush,cacti,stone) + aa.add(obstacle) + time=0 + for j in aa: + j.rect.x -= 8 + screen.blit(j.image, (j.rect.x, j.rect.y)) + if j.rect.x<=0-j.rect.width: + j.kill() + if pygame.sprite.collide_rect(wukong,sprite): + gameover=pygame.image.load("gameover.png") + screen.blit(gameover,(400,200)) + gameover=False + # 刷新画面 + pygame.display.update() + FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0