Commit 2a7e856f by BellCodeEditor

auto save

parent aa35e68e
Showing with 17 additions and 6 deletions
......@@ -35,8 +35,9 @@ jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
obstacle = Block(bush,cacti,stone)
time=0
#obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -80,10 +81,19 @@ while True:
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
# 创建障碍物对象
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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