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Commit
252ffcb4
authored
a year ago
by
BellCodeEditor
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parent
537b4ba3
c171146l1412p256a14377/wx820352
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1 changed file
with
7 additions
and
6 deletions
my_game.py
my_game.py
View file @
252ffcb4
...
...
@@ -33,6 +33,7 @@ jumpState = "runing"
t
=
30
aa
=
Block
(
bush
,
cacti
,
stone
)
time
=
0
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -78,17 +79,17 @@ while True:
time
=
0
mum
=
random
.
randint
(
0
,
50
)
if
mum
>
20
:
obstacle
=
Block
(
bush
,
ca
nti
,
stane
)
obstacle
=
Block
(
bush
,
ca
cti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
5
s
prite
.
d
lit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
s
creen
.
b
lit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
.
rect
.
x
-=
8
#
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
#
# 创建障碍物对象
#
aa=Block(bush,cacti,stone)
#
aa.rect.x -= 8
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
...
...
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