Commit 252ffcb4 by BellCodeEditor

save project

parent 537b4ba3
Showing with 7 additions and 6 deletions
...@@ -33,6 +33,7 @@ jumpState = "runing" ...@@ -33,6 +33,7 @@ jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
time=0 time=0
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -78,17 +79,17 @@ while True: ...@@ -78,17 +79,17 @@ while True:
time=0 time=0
mum=random.randint(0,50) mum=random.randint(0,50)
if mum>20: if mum>20:
obstacle=Block(bush,canti,stane) obstacle=Block(bush,cacti,stone )
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x-=5 sprite.rect.x-=5
sprite.dlit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
aa=Block(bush,cacti,stone) # aa=Block(bush,cacti,stone)
aa.rect.x -= 8 # aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
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